Wizards of the Coast is rebooting the numerous realms of Ravenloft, a traditional setting for Dungeons & Dragons. Due out on Might 18, Van Richten’s Information to Ravenloft accommodates greater than 30 new Domains of Dread, every with its personal darklord for teams to discover collectively. Lead designer Wes Schneider informed Polygon that the aim was to maneuver past the spinoff tropes which have plagued the Ravenloft setting up to now, whereas additionally permitting gamers to have interaction with the fabric from quite a few completely different views.
The Ravenloft setting was born in 1983 with the publication of Ravenloft, an journey for the primary version of Superior Dungeons & Dragons written by Tracy and Laura Hickman. It used traditional vampire tales to good impact, tracing the story of the valley of Barovia, the cursed rely Strahd von Zarovich, and his quest for the immortal soul of his obsession, Tatyana. Over time, it has been criticized as spinoff — and for reinforcing dangerous stereotypes via its portrayal of the Vistani, an in-fiction analogue for the Roma individuals.
Nonetheless, the journey has proved to be wildly fashionable. That’s as a result of it has a robust lead character in Strahd, a conflicted villain eternally tortured for his misdeeds. It spawned many further modules, every one going down in a unique Area of Dread. A type of domains is named Har’Akir, and it’s a setting that previously has leveraged problematic Orientalist tropes to inform its tales.
“One of many issues that was actually fascinating in regards to the area is that previous variations of it — and we see this loads in RPGs — is treating part of historical past as a journey setting,” Schneider informed Polygon. “Undoubtedly the older variations of Har’Akir have been very ‘Hey, you noticed Boris Karloff’s The Mummy? Right here, run that as an journey.’ We’ve seen that earlier than, and we needed to do one thing that felt completely different and we needed to do one thing that feels uniquely D&D.”
[Warning: This story will spoil some of the secrets found in Van Richten’s Guide to Ravenloft, as well as the modern version of Ravenloft, a 5th edition D&D campaign titled Curse of Strahd.]
A part of the answer was to show Har’Akir’s malevolent darklord, Anhktepot, into one thing apart from an English actor coated in tons of of yards of cloth pretending to be an Egyptian.
“I believe you’ll even see from the picture that now we have of Anhktepot that this isn’t Boris Karloff,” Schneider stated. “It is a rather more magical trying character who we hope looks like a personality, that it looks like a mummy that comes from a D&D setting, that comes from a excessive fantasy setting — not essentially from the historical past of Egypt.”
A part of that artistic course of required bringing in an outdoor author named Okay. Tempest Bradford, whose work in Clockwork Cairo: Steampunk Tales of Egypt served as inspiration for Wizards of the Coast.
“She’s a improbable novelist,” Schneider stated, “and he or she was a improbable useful resource on this who introduced a ton of expertise, a ton of historical past, only a ton of creativity to be, like, ‘Alright, we need to take this preliminary conceptual historic thought, however then let’s make it fantasy. Let’s make it horror, let’s make it D&D.’”
The writers at Wizards additionally labored to provide the denizens of Har’Akir extra company. This time they’re not merely a part of the setting.
“Whether or not it’s the Boris Karloff model [of The Mummy], or the Brendan Fraser one, there’s the story of outsiders coming in and having adventures on this different tradition,” Schneider stated. “This time round […] we offer you all the parts wanted to be anyone from Har’Akir, and to have this world be your world. This isn’t essentially a narrative about going into tombs and grave robbing and pillaging anyone else’s previous. This could very simply be [a story about] your private home. [Your character] can think about a world the place there aren’t these horrors, and it’s as much as you to make them higher. That’s a fairly completely different proposition from what you see in lots of of those traditional horror tales, but additionally nonetheless terrifying as a result of now what’s occurring is inside your personal dwelling.”
Van Richten’s Information additionally makes use of the thought of “nightmare logic” to additional distance itself from the actual Egypt, and to make the realm of Har’Akir appear one thing completely completely different.
“Why is there a Area that may be a desert that’s riddled with these historic, inexplicable haunted monuments and ruined pyramids?” Schneider stated. “How does a Area like that exist? How does it make sense? To an extent it doesn’t, and it’s going to be the gamers that come and discover that, who’re a number of the solely people who understand that the whole lot of the area is, to an extent, gaslighting them.”
Van Richten’s Information to Ravenloft is a 256-page ebook — the identical dimension as most trendy D&D dietary supplements like Curse of Strahd. The greater than 30 Domains of Dread will, at most, get simply 5 – 6 pages devoted to them. Meaning DMs might want to do plenty of artistic work alongside their gamers to flesh out their campaigns. Schneider stated that his group has additionally labored in one other, extra elaborate storyline for bold DMs concerned with taking issues to the following stage.
“Possibly Tatyana’s soul is in Har’Akir and is definitely Anktepot’s soul,” Schneider stated. “Or perhaps Anktepot’s soul is in Barovia and is tied up with Tatyana. There’s an fascinating potential hyperlink right here for, ‘Hey, do you need to inform a narrative the place perhaps you’ve obtained two completely different darklords vying for a similar misplaced spirit?’ Simply one in every of these enjoyable little hyperlinks that, as you begin placing these domains collectively, some actually creepy narratives doubtlessly come out of them.”