There is not one “proper” technique to be an evil genius, however there are undoubtedly some greatest practices for being good at being dangerous. This Evil Genius 2 information will show you how to earn cash sooner, maintain minions alive, and full steps in your final scheme, particular ideas that I’ve collected after 55 hours of playtime in Evil Genius 2’s tough marketing campaign.
I’ve had a variety of enjoyable with Evil Genius 2, however like many video games there is a dozen or so necessary issues it would not totally clarify. To provide the greatest recommendation, I am focusing nearly completely on stuff that you do not be taught from the tutorial. In the event you’re fully new to tycoon-style administration video games I might suggest beginning with the tutorial, however you must know that it takes a very long time to finish.
Absolutely the fundamentals of being a supervillain, a abstract:
- Construct a sprawling base full of evil stuff
- Analysis new evil stuff in labs
- Full the primary quest to advance within the marketing campaign, and unlock higher-tier analysis choices
- Full aspect quests to unlock objects, new minion varieties, and highly effective particular henchmen
- Totally different hero factions will enter your base, sending steadily extra lethal do-gooders as you progress
- The last word purpose: Full your genius’ World Domination scheme
- In case your Evil Genius dies, you lose
With that out of the way in which, this is what you must do first.
Constructing the fallacious stuff can really information your lair into a foul scenario proper off the bat. For instance, you really do not want a vault straight away—your base has an inherent capability of $40,000. Observe this construct order for a superb begin:
Construct these items first
Construct a Energy room and put two or three turbines in it. You are going to be doing this rather a lot all through the marketing campaign, so construct this room in a spot the place it may be expanded.
2 Management Room
It might not seem like a moneymaking operation, however that is your financial system. With out Radio Repeaters, you possibly can’t set up prison networks on the World Stage. With out prison networks, you will not earn passive revenue and bigger rewards ($10-20K for early-game schemes). That is a vital first step to getting going. Consider it like ordering drones to mine minerals in StarCraft.
Construct three or 4 Radio Repeaters to start out. Scout the territories nearest to your base, and begin some schemes that earn money.
Once more, in each instances, attempt to construct these rooms in a spot the place they will develop to 2X their beginning dimension. Setting up cavernous rooms on the outset is a waste of your cash—each room tile prices a bit of cash, variable relying on the room kind and which kind of rock you are excavating. Begin small and develop over time.
3 Mess Corridor
Now your minions are doing stuff, and doing stuff makes minions drained. The Mess Corridor is the place minions recharge two of their three batteries, Smarts and Vitality. If a minion’s “Smarts” stat dips to twenty they usually cannot restore it someplace, they’re going to go idle, making them just about ineffective. You do not need to discover out what occurs if their Smarts hit zero.
Minions recharge Vitality and valuable Morale after they sleep. These rooms are fairly easy:
- Lockers – Construct these back-to-back to preserve area
- Beds – Put a line of 1-tile-wide rock tiles inside your Barracks to maximise the place you possibly can place beds
Physique baggage, as I am going to discuss shortly, are a large ache within the ass. Get this out of the way in which and drop an Incinerator in your energy room, in an accessible location proper by the facility room door.
When you’re embarking on a number of schemes on the World Stage, you must construct a vault to extend how a lot gold you possibly can maintain. Finally you will need to transfer this room to your highest or lowest base ground, as vaults do not require repairs, and also you need to make it exhausting for Rogues (an enemy kind that steals cash) to stroll away along with your hard-earned palettes of bouillon.
The opening aspect tales are all about minion coaching. Every fundamental minion kind must be captured through a easy quest on the World Stage, then returned to a vacant jail cell for interrogation. Uncover their secrets and techniques, construct a coach, after which practice just a few of your personal. To try this, you will want…
- A Jail room
- Jail cell (only one is ok on the outset of the sport)
- Interrogation Chair
I like to recommend coaching Scientists, Guards, then Technicians and Valets, in that order.
Extra Evil Genius 2 ideas
Which island you decide can matter rather a lot
Evil Genius 2’s three islands have considerably completely different layouts. Their complete buildable space differs, as does the beginning ground and the factors at which attacking heroes could make their method into the bottom. I discovered the second island, primarily based within the North Atlantic, the toughest to construct upon and defend.
🚨 Physique baggage are an absolute plague 🚨
Of all of the Evil Genius 2 ideas, this could be my most necessary. For me, physique baggage triggered precise hours of frustration and delay.
Minions who cross physique baggage (even when they’re selecting them up for disposal) will lose morale for a short while. A minion passing one physique bag may lose about 5 or 6 morale factors. No massive deal, proper?
The issue is, a giant combat may produce a dozen, possibly even two dozen physique baggage. Fundamental minions are dangerous fighters, they usually’ll fortunately line up towards stronger heroes to get beat down. When these our bodies pile up, particularly in a high traffic intersection in your base, each minion that passes via will really feel the morale-sapping impact of tiptoeing over a carpet of corpses.
In my expertise, no quantity of morale-restoring base objects is sufficient to offset this. When minions run out of morale, they desert, which tags them to set off traps, which are likely to kill minions and create much more physique baggage. It is The Circle of Minion Life, and it sucks. However wait, there’s extra: physique baggage additionally confuse Lure sensors, and stop them from firing once more.
The best way to do away with physique baggage:
- Construct a number of Incinerators close to the locations that minions and enemies are likely to die in your base. They’re low-cost and do not take up a ton of area. Construct greater than you suppose you will want.
- Analysis and replenish on ranged weapons, which is able to assist maintain worthwhile Guard minions out of hurt.
- Lethal traps just like the laser wall may very well be killing your minions when enemy brokers set off them. Think about eradicating these traps from areas with excessive foot visitors.
- Widen the areas the place fights happen, permitting extra minions to take part and contribute injury.
Fundamental minions arrive robotically, however you should buy them a lot sooner
Papa, the place do minions come from? Each 60 seconds, two extra minions will robotically hit your helipad and be part of your trigger. These new recruits value nothing. However should you’ve misplaced a giant combat, or shipped off a pair dozen minions to finish schemes on the World Stage, you may discover your stations shorthanded, and work not getting carried out as shortly as you would like. Open the minion menu within the lower-left and smash that “Rent Now” button to purchase new minions, 5 per $10,000.
This is among the greatest methods to spend extra gold all through the marketing campaign. In case your vaults are at 100% capability, spend freely and watch a clown automobile of minions spill out of the following helicopter.
The very best first henchman: Jubei (Facet story: “The Swordsman”)
Jubei is an effing legend. He can spend morale to teleport, an insanely helpful means for reacting to enemy incursions shortly, coping with investigators earlier than they get too deep into your base, and even for getting Jubei himself out of hurt’s method. It can take a surprisingly very long time to earn a second henchman, so a combat-focused henchman might be your best option, particularly should you’re enjoying the Emily, who’s the least-capable fighter of the 4 evil geniuses.
Do not ignore decor
As base objects unlock over time, you will additionally see some useful equipment, not simply ornamental ones, obtainable in every room’s construct menu. Objects like air conditioners and printer stations might help staff keep at their stations longer, or sluggish morale drain. These are significantly good in locations the place minions spend a variety of time in a single place, like Management Rooms and cafeterias. Place them generously, however keep away from creating dangerous pathfinding routes within the course of.
The best way to unlock higher-tier analysis choices
Though the sandbox mode unlocks every little thing from the outset, it takes a surprisingly very long time to hit the third and 4th-tier analysis choices within the marketing campaign, a lot so that you will most likely don’t have anything in your scientists to do in the course of your marketing campaign. Do not panic.
Finally you will open up a marketing campaign mission that asks you to unlock three new minion varieties. This shall be (most likely hours) after you unlock the Socialite and Mercenary. The Biologist is the minion you are in search of. Kidnapping one among these guys on the World Stage, interrogating them, and constructing the corresponding coach will unlock some new laboratory stations, tools that results in higher-tier analysis.
Capturing > Killing
Consider me, I do know it feels nice to gun down the great guys snooping round your base. However capturing them is extra helpful.
Useless enemies flip into physique baggage, and physique baggage hurt your minions. Captured enemies, however, might be transformed into worthwhile sources: intel, or model new, brainwashed minions who will get proper to work in your lair. The upper degree the enemy, the higher-quality minion it’s going to be transformed to by brainwashing. The one draw back of capturing is that it takes a while and a spotlight to manually assign prisoners to interrogation stations.
You’ll be able to combine room varieties
Though completely different rock varieties will restrict how a lot you possibly can bodily develop, Evil Genius 2 provides you a shocking quantity of freedom in developing your base. Rooms do not want partitions or doorways in any respect, and you may paint one kind of room tile inside one other. Attempt placing an Armory and Guard’s Desk inside your jail, so guards can maintain an in depth eye on captees. Plop a Mess Corridor inside a Employees Room and shorten the space between restorative areas.
The best way to entice good
Actually, I’ve struggled to search out good entice compositions thus far in Evil Genius 2. However listed here are some ideas that Revolt despatched to me instantly:
- As soon as an Agent is caught by one Lure in a community, they’re weak to each different Lure you’ve mixed with it. So whereas a extremely expert Agent might be able to disarm your Fan Lure, should you catch them out with a unique Lure first the Fan Lure can then sweep in and transfer them into different Traps they could have in any other case averted.
- Pinball bumpers are glorious at splitting up massive teams of brokers—as are boxing gloves. Early sport traps present a variety of utility once you begin utilizing them because the glue between end-game traps.
- The Slippery Ground by itself will present a small delay to any agent who triggers it. Combo it with a Lure that can transfer them and you will find you want much less movement-type Traps in the long term.
Smother weak areas with fireplace extinguishers
Most base objects have a “sturdiness” lifebar that ticks down over time. If you do not have sufficient technician minions, or your base objects are far-off, they may degrade, catch fireplace, and finally destroy themselves. Fireplace spreads shortly, and close by minions (and henchmen) can catch fireplace too. Some enemy brokers who concentrate on demolition can even begin fires in your lair.
Soften the hurt and unfold of fireplace by dropping 4 or 5 fireplace extinguishers exterior of Energy and Management rooms, that are probably the most weak to destruction.
Bury your valuables
Put rooms that do not want common entry far-off from the primary degree of your base, increased or decrease relying on which map you are on. Vaults and devoted “Locker Rooms” are good examples of this. Minions do not really want to go to these areas, so inserting them far-off is an efficient method of limiting minion journey time round your base.
Use Safety Zones to cope with threats
In some unspecified time in the future you will most likely get uninterested in manually tagging every agent that enters your base for seize. The excellent news is there’s an automatic answer: researching the “Intruder Protocol” observe within the Minions tab of the analysis menu unlocks a system that instructions minions to react to threats in that space. Discovering the safety zones menu nested throughout the Methods Menu (TV icon), click on the safety zone, then click on the world of the bottom you need to apply it to. Use doorways to create discrete areas in your base.
Heroes will go away stuff in your base
Elite enemy brokers will go away behind some surprises which might be straightforward to overlook as they snoop round. I do not know what all of them do, however you most likely don’t desire one thing labeled a “Listening Gadget” sitting in your room full of gold bars. Click on on this stuff and order minions to destroy them.