Overwatch 2’s maps will not be locked to 1 second in time

Uninterested in solely seeing Numbani at midday, or Necropolis on the stroke of midnight? It appears to be like like Blizzard could also be getting extra playful with its maps in Overwatch 2, because the developer confirmed off some contemporary new lighting tech earlier this week.

Writing in a moderately technical weblog publish on the Overwatch web site, software program engineer Marco Alamia and builders Bruce Wilkie and Fabien Christin ran by means of a brand new function the staff is utilizing known as “Surroundings States”. These, within the easiest doable phrases, enable all of the environmental properties of a map (fog, lighting, shadows, climate results) right into a single entity that may be hot-swapped between ranges.


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