Uninterested in solely seeing Numbani at midday, or Necropolis on the stroke of midnight? It appears to be like like Blizzard could also be getting extra playful with its maps in Overwatch 2, because the developer confirmed off some contemporary new lighting tech earlier this week.
Writing in a moderately technical weblog publish on the Overwatch web site, software program engineer Marco Alamia and builders Bruce Wilkie and Fabien Christin ran by means of a brand new function the staff is utilizing known as “Surroundings States”. These, within the easiest doable phrases, enable all of the environmental properties of a map (fog, lighting, shadows, climate results) right into a single entity that may be hot-swapped between ranges.
At present, lighting and environmental results are put collectively on a level-by-level foundation, fastidiously crafted to get the appear and feel of a particular Overwatch house excellent. However with environmental states, that ambiance might be plugged into a wholly completely different enviornment.
“Let’s take the fast-paced deathmatch map of Necropolis,” defined Christin. “You’ve in all probability performed it in its evening situation, which marries the distinction of the chilly blue colours of the night-time with the intense orange of the torches lit across the buildings.”
“However let’s say we need to experiment with a special situation, and we determine to strive the new desert colours of Temple of Anubis. With the brand new Surroundings States system, all we have to do is take the Surroundings State from the Temple of Anubis and apply it to Necropolis.”
The remainder of the weblog publish largely dives deep into the technical particulars of how this all works. That is very a lot a developer software, and plenty of of its makes use of are far much less dramatic (altering the digital camera publicity on sure elements of the map, for instance). Nevertheless it seems like an entire world of gameplay eventualities have been opened up, effectively past merely seeing what King’s Row appears to be like like within the daytime.
“Think about that you’re despatched on a mission to Necropolis to revive the connection to an Overwatch satellite tv for pc hyperlink, and whereas defending in opposition to a Null Sector assault, a sandstorm rapidly approaches the placement and rises throughout you! We are able to make your mission a bit more difficult by including a brand new sandstorm Surroundings State on prime of the Sunny State of affairs, which can slowly improve cloud protection and sand impact density.”
We not too long ago obtained an prolonged take a look at Overwatch 2’s PVP, with Blizzard asserting some vital adjustments to the format. The hope, it appears, is that 5v5 matchups and extra succesful tanks will result in extra dynamic fights. What might be extra dynamic than a thunderstorm out of the blue rolling in on the map?